Abstract: The DECIS Lab conducts research on Actor-Agent Communities, especially in the
domain of crisis response and management. The ICIS research program among others
hosts the SEAT (Sustained Effectiveness of Actor Agents Teams) research project in
which the researchers Dr. Niek Wijngaards, Dr. Masja Kempen and Dr. Manuela Viezzer
focus on the effectiveness over time of humans, agents, and teams composed thereof, in
difficult circumstances. Within this research project, theories and models are developed
which need to be tested in crisis situations. Decided was that ultimately a scenario
simulation toolkit is needed and that my project would explore and formulate
requirements for the use of scenarios and specifications of scenario aspects.
This report describes the results of this project. The scenario specification approach is
outlined and the (atomic) actions are described and illustrated in some detail.
Furthermore, this report describes the whole progress of the project. The student also
gives his personal evaluation about the project and the relevance to his education.
This graduation has several topics in which the student’s tasks and contributions lay.
These are each handled in detail further in this report.
• The student has created the game world concept which was based on the results
from the SES project. This resulted in a RDF specification. Details of these
specifications are found in chapter two.
• The student created several scenarios for a select number of researchers. These
scenarios have the intent to validate the researchers’ research and provide them
with some meaningful results. The student also created those scenarios in Game
, which functions as a simulation of the simulator.
• For future use, the student also created guidelines for scenario creation. These
topics can be found in chapter three.
• The student created a requirements document for the development phase of the
scenario toolkit. These requirements can be found in chapter four.
• Most importantly, the student also participated in the development process of the
RISK simulator toolkit, which resulted in consistency in design and construction
and that the original game world concept only received some limited changes.
This resulted in the development of the current version of the toolkit. This topic is
handled in chapter five of this document.
Abstract: This research report investigates how computational modeling and simulation can be used to increase insight in organizational behaviour. Such an increased insight in organizational behaviour is to benefit system design and development for complex safety and security operations (such as incident management) in which different organizations are to cooperate, and perform their tasks by means of (shared) socio-technical information and communication systems.
Topics that are discussed in this research report are: the relevance of modeling & simulation for research and for system design & development; approaches to modeling and simulation; modeling of individual behaviour and social behaviour (on a team/organizational level); comparative criteria for models and tools; and validation and verification of models.
This research report concludes with a summary of its main findings, and recommendations for the use of organizational modeling and simulation for system design and development. The appendices provide an overview of modeling and simulation tools; and provide an overview of research institutes, conferences, journals and books that are relevant for organizational modeling and simulation.
Abstract: The main objective of this document is to bring together our assumptions, models, definitions and other findings regarding actor-agent teams, and effectiveness thereof. As such, this whitepaper by the SEAT project contains our findings on sustained effectiveness of actor-agent teams of the first half of ICIS research programme. The foundations of our research reported herein are formed by three main topics: actor-agent teams, effectiveness, and methodology. This document contains material to gain insight in the width and scope of actor-agent communities, and should be treated as a starting point for additional research and explorations. These demarcations are necessary to restrict the amount of information and effort to manageable proportions.