Abstract: This deliverable explores basic characteristics of human groups and teams in order to derive implications for actor-agentteams (AAT’s). From a socio-psychological group dynamics perspective group developmental stages, membership, cohesion, subgroups, social status, roles, norms and leadership are defined and explained in order to enhance the understanding of the processes that are part of human group behavior. The document subsequently briefly explains what ‘actor-agent-team’ means, making the assumption that the factors that play a role in human-only teams also play a role in AAT’s and putting further implications to discussion.
Abstract: The DECIS Lab conducts research on Actor-Agent Communities, especially in the
domain of crisis response and management. The ICIS research program among others
hosts the SEAT (Sustained Effectiveness of Actor Agents Teams) research project in
which the researchers Dr. Niek Wijngaards, Dr. Masja Kempen and Dr. Manuela Viezzer
focus on the effectiveness over time of humans, agents, and teams composed thereof, in
difficult circumstances. Within this research project, theories and models are developed
which need to be tested in crisis situations. Decided was that ultimately a scenario
simulation toolkit is needed and that my project would explore and formulate
requirements for the use of scenarios and specifications of scenario aspects.
This report describes the results of this project. The scenario specification approach is
outlined and the (atomic) actions are described and illustrated in some detail.
Furthermore, this report describes the whole progress of the project. The student also
gives his personal evaluation about the project and the relevance to his education.
This graduation has several topics in which the student’s tasks and contributions lay.
These are each handled in detail further in this report.
• The student has created the game world concept which was based on the results
from the SES project. This resulted in a RDF specification. Details of these
specifications are found in chapter two.
• The student created several scenarios for a select number of researchers. These
scenarios have the intent to validate the researchers’ research and provide them
with some meaningful results. The student also created those scenarios in Game
, which functions as a simulation of the simulator.
• For future use, the student also created guidelines for scenario creation. These
topics can be found in chapter three.
• The student created a requirements document for the development phase of the
scenario toolkit. These requirements can be found in chapter four.
• Most importantly, the student also participated in the development process of the
RISK simulator toolkit, which resulted in consistency in design and construction
and that the original game world concept only received some limited changes.
This resulted in the development of the current version of the toolkit. This topic is
handled in chapter five of this document.
Abstract: In actor-agentteams human and artificial entities interact and cooperate in order to enhance and augment their individual and joint cognitive ergonomic and problem solving capabilities. Also actor-agent communities can benefit from ‘ambient cognition’, a novel further reaching concept than ambient intelligence that hardly takes into account the resource limitations and capabilities changing over time of both humans and agents in collaborative settings. The Dutch Companion project aims at the
realization of an agent that takes advantage of the ambient cognition concerning actor-agent system dynamics such that natural emotion-sensitive interaction with an actor over a longer period of time can be sustained. We elaborate on our vision of
pursuing ambient cognition within actor-agent systems and present the plans and expected results of the Dutch Companion project.
Abstract: In actor-agentteams human and artiﬁcial entities interact and cooperate in order to enhance and augment their individual and joint cognitive ergonomic and problem solving capabilities. Also actor-agent communities can beneﬁt from ‘ambient cognition’, a novel further reaching concept than ambient intelligence that hardly takes into account the resource limitations and capabilities changing over time of both humans and agents in collaborative settings. The Dutch Companion project aims at the realization of an agent that takes advantage of the ambient cognition concerning actor-agent system dynamics such that natural social and emotion-sensitive interaction with an actor over a longer period of time can be sustained. We elaborate on our vision of pursuing ambient cognition within actor-agent systems and brieﬂy describe the goals of the Dutch Companion project.
Abstract: Engineering complex highly-interactive systems consisting of both human and artiﬁcial agents (actor-agent communities) requires insight in the use and role of concepts by individuals and in interaction between individuals (both human and artiﬁcial). In this philosophically-oriented paper, the distinction between concept kinds is found to depend on processing differences for these kinds, rather than content-based or structural differences. In addition, this leads to the characterization of a new concept kind: affordance concepts. Our next step is to a) experiment with acquisition of affordance concepts and b) investigate the role of affordances for strategic management of teams.
Abstract: This research report describes an experiment regarding assessing the effectiveness of actor-agentteams within the SEAT project in the CDM cluster in the ICIS research program. This document focuses on the background of actor-agent teaming, and on a methodology to assess the performance of an actor-agent team in comparison with an actor-only team. The experimental design is described together with the measurements and analysis. The results show that the experimental setup using the REsearch and Simulation toolKit(RESK) provides a repeatable construct. The results of the current performance comparison show no large decrement; but also not a large increment in performance. This is mostly due to the current (low) level ofagent complexity, where improvements are needed in communication capabilities and (more) team-oriented helpful behavior.
Abstract: This white paper contains the report of a first try-out experiment regarding assessing the effectiveness of actor-agentteams within the SEAT project. This document describes the background, experimental design and measurements and analysis of a pilot experiment conducted in July 2008 with an actor-only team.
Abstract: The main objective of this document is to bring together our assumptions, models, definitions and other findings regarding actor-agentteams, and effectiveness thereof. As such, this whitepaper by the SEAT project contains our findings on sustained effectiveness of actor-agentteams of the first half of ICIS research programme. The foundations of our research reported herein are formed by three main topics: actor-agentteams, effectiveness, and methodology. This document contains material to gain insight in the width and scope of actor-agent communities, and should be treated as a starting point for additional research and explorations. These demarcations are necessary to restrict the amount of information and effort to manageable proportions.